Project one vector onto another — the vector and scalar projection. Enter both vectors.
Usage Tip
Projection splits a vector into a part along another and a part perpendicular to it — the basis of many physics and graphics calculations.
scalar projection = (A · B) ÷ |B|
The scalar projection is that shadow’s signed length.
The vector projection lies along B; the scalar projection is its length.
You cannot project onto the zero vector.
